Sunday, 28 May 2017

DOCTOR STRANGE: VFX BREAKDOWN BY LUMA PICTURES by VINCENT FREI

Luma Pictures presents their VFX work on the opening London sequence, the Cathedral, and the Dark Dimension for DOCTOR STRANGE:


WANT TO KNOW MORE?

DOCTOR STRANGE: My interview of Vincent Cirelli, VFX Supervisor.
Luma Pictures: Dedicated page about DOCTOR STRANGE on Luma Pictures website.

Find out more letest CG News at http://www.artofvfx.com

‘Doctor Strange’ VFX Reel Reveals Some of the Most Impressive Digital Doubles & More' by Ethan Anderton

Doctor Strange Visual Effects

When it comes to blockbuster movies, visual effects companies can create (and destroy) anything. Sequences where entire cities are destroyed or an entire creature created with visual effects happen regularly, and the technology is so advanced that they pretty much all look incredible. The more impressive trick in visual effects these days is when one of the companies responsible for these effects makes it so that you aren’t even aware there’s a visual effect happening.
In the case of Doctor Strange, there are endless visual effects, mostly because of how our characters can manipulate the world around them. However, some of the more impressive visual effects you may not have realized were there to begin with. A Doctor Strange visual effects reel was recently published online, and I was floored to learn of the existence of more extensive visual effects than I had initially though, including some of the best digital doubles of actors you’ve ever seen. 


First, it’s cool to see all the layers of what is referred to as “Mandbrotting.” Visual Effects supervisor Mark Wilson talked to Art of VFX about that and explained:
“There’s the whole set bending and moulding, cloning and reconfiguring itself, but then there’s also the Mandelbrot pattern, which is the mathematical formula that creates these crazy patterns and the fractured world aspect to it. Once we had animated all of these assets, our FX team then placed additional Mandelbrot sponge fractal patterns inside it, using Houdini to drive a proprietary Arnold procedural iso surface shader at render time to give us a mathematical organic growth that was really cool. That was all new to us!”
But for me, the real surprise was seeing how many times a digital double of an actor was used without any indication of it. For example, unless I’m understanding wrong, that slow motion shot featuring Doctor Strange throwing on his signature cape doesn’t feature real actor Benedict Cumberbatch. That’s entirely a visual effects. I thought it was just the cape, but the entire character is a visual effect. That floored me.

DOCTORSTRANGE: VFX BREAKDOWN BY FRAMESTORE

DOCTORSTRANGE: VFX BREAKDOWN BY FRAMESTORE

Pre-Visualization, VFX Experts Create Surreal World for Marvel’s ‘Doctor Strange’ By Daron James

Doctor Strange

Doctor Stephen Strange, a Marvel Comics character conceived in the ’60s, is the latest hero to step into Marvel’s cinematic universe. Played by Benedict Cumberbatch in “Doctor Strange,” he’s a talented neurosurgeon whose career is in ruins after his hands get mangled in a car crash. Seeking a remedy, he travels to the Himalayan community of Kamar-Taj, home to wizards and magicians. There, he meets the Ancient One (Tilda Swinton), a healer who teaches him the mystic arts and paths to alternative dimensions, which Strange decides to use to battle the forces of evil. To create the rich visuals of the film, director Scott Derrickson looked at photographs, films, and paintings, as well as the original work of comic-book artist Steve Ditko, a creator of Spider-Man as well as Dr. Strange.
During pre-production, Derrickson worked closely with production designer Charles Wood and visual-effects supervisor Stephane Ceretti to conceptualize the magic — not just on a mythic level, but on a scientific one as well — and the varied worlds Strange would travel.
Through concept art and storyboarding, they quickly realized that simply illustrating the film’s dynamic environments before shooting would not be an adequate enough road map, and that they would have to rely on pre-visualization software (pre-vis) to shape sequences in detail. “We were doing a lot of research and development,” says Ceretti. “Scott would take the pre-vis back to writers so they could incorporate [those elements] into the script. It became a kind of dynamic feedback between the storytelling and visual storytelling.”
A big challenge was finding the right balance between narrative and visuals.
“Pretty much anything can be done with visual effects if you have enough time and money, but not everything should be done,” says Ceretti. “We didn’t want to lose track of the story, so we only used effects that pushed things forward.”
Pre-visualization also became indispensable when working with the actors. Cumberbatch and the rest of the cast would look at concepts regularly to help deliver performances as the tale navigated from one reality to another — and into worlds of two, three, and four dimensions. →
In one sequence, Strange is pushed out of his body and transported onto the astral plane, passing by a kaleidoscope of colors and mind-bending imagery.
“In production we called it the Magical Mystery Tour,” says cinematographer Ben Davis. “Strange is traveling through all these different places. It starts off in Earth’s outer atmosphere and gets weirder and weirder.”
To shoot the sequence, Davis strapped Cumberbatch by his waist to the end of a robotic arm that could orientate him in any direction. The camera was then put on a motion-control rig, and four 20’ x 20’ movable light fixtures were built that projected images onto the actor. “It was similar to what DP [Emmanuel Lubezki] did in ‘Gravity,’ but we updated it and used a different light source,” Davis says.
It took 10 months for Wood and his team to build the Sanctum Sanctorum, the Doctor’s fortress home, from which he battles evil. “The one thing I know about Charles is that with every detail there will be no effort spared,” says Davis, who used the large-format Arri Alexa 65 camera to capture all the details of Wood’s designs. “The Sanctum was built over multiple sets, and everywhere I pointed my camera I had something good to look at.”
For the final action scene, which takes place in the streets of Hong Kong, an enormous set was built in London.
“That was a very complex set with a very dynamic environment,” says Ceretti. “There are a lot of elements moving backward while the characters push forward. We had to do a lot of simulation work, and we had to be very clear on what could be destroyed and what we could rebuild.”
Davis relied on pre-visualization to block the sequence, with each moment requiring a different camera technique.
“The great thing was that Scott came into everything very prepared,” says the DP of the director. “He had a clear idea of what he wanted in a scene, and what he wanted with the actors. It made supporting his vision that much easier.”



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  Find for article from http://variety.com/2016/artisans/production/marvels-doctor-strange-1201912905/


Saturday, 27 May 2017

World of Indian Aimation And VFX Industry

                                 
The Indian animation industry encompasses traditional 2D animation3D animation and visual effects for feature films. In 1956, Disney Studios animator Clair Weeks, who had worked on Bambi, was invited to Films Division of India in Mumbai to establish and train the country's first animation studio as part of the American technical co-operation mission. He trained a core group of Indian animators, whose first production was a film called The Banyan Deer (1957). Veteran animator Ram Mohan started his career at Films Division's Cartoon Unit.
Another landmark animated film from Films Division is Ek Anek Aur Ekta, a short traditionally animated educational film released in 1974.The film is presented as a fable meant to teach children the value of unity, and was frequently broadcast on India's state-run television station, Doordarshan. The first Indian animated television series was Ghayab Aaya, which aired in 1986 and was directed by Suddhasattwa Basu. The first Indian 3D and VFX were done for the television series Captain Vyom by animation.
The first Indian 3D animated film was Roadside Romeo, a joint venture between Yash Raj Films and the Indian division of the Walt Disney Company. It was written and directed by Jugal Hansraj.


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